React Native + Expo Accessibility Implementation Patterns 2026 — Component Library, Testing, and Screen Reader Support for Neurodivergent Mobile Apps
React Native + Expo Accessibility Implementation Patterns 2026
Product: Mellow | Date: 2026-03-20 | Tags: react-native, expo, accessibility, wcag, voiceover, talkback, neurodivergent, autism, screen-reader, testing, reanimated
Executive Summary
Building accessible React Native apps for neurodivergent users requires going beyond basic WCAG compliance. Standard accessibility documentation covers screen readers and contrast ratios, but autism-specific patterns — sensory controls, reduced motion, energy-adaptive interfaces, predictable navigation — demand a purpose-built component library. This report provides implementation-ready patterns for Expo SDK 55+: accessible base components, sensory preference management, animation controls with react-native-reanimated, font scaling, automated testing with react-native-accessibility-engine and axe DevTools Mobile, and manual testing workflows for VoiceOver/TalkBack. Every pattern targets WCAG 2.2 AA with autism-specific AAA enhancements.
1. Core Accessibility APIs in React Native
1.1 Essential Props
React Native exposes accessibility props on all core components. For neurodivergent apps, these are mandatory on every interactive element:
// Every interactive element must have ALL of these
<Pressable
accessible={true}
accessibilityLabel="Play pronunciation of hello"
accessibilityHint="Double tap to play audio"
accessibilityRole="button"
accessibilityState={{ disabled: false, selected: false }}
style={{ minHeight: 48, minWidth: 48 }} // WCAG 2.5.8
>
<Text>Play "hello"</Text>
</Pressable>
1.2 Accessibility Role Reference
| Role | Use For |
|---|---|
button | All tappable actions |
link | Navigation to other screens |
header | Section headings (VoiceOver/TalkBack navigation) |
adjustable | Sliders, volume controls (enables swipe up/down gestures) |
image | Images with descriptions |
text | Non-interactive text blocks |
checkbox | Toggle sensory preferences |
progressbar | Lesson completion, pronunciation scores |
tab | Tab bar navigation items |
tablist | Tab bar container |
1.3 Focus Management
import { AccessibilityInfo, findNodeHandle } from 'react-native';
// Set focus to a specific element (e.g., after navigation)
const focusRef = useRef<View>(null);
useEffect(() => {
const handle = findNodeHandle(focusRef.current);
if (handle) {
AccessibilityInfo.setAccessibilityFocus(handle);
}
}, []);
// Announce dynamic content changes
AccessibilityInfo.announceForAccessibility(
'Exercise 3 of 10 complete. Your answer was correct.'
);
1.4 Live Regions (Dynamic Content)
// For feedback that appears after exercise submission
<View
accessibilityLiveRegion="polite" // "polite" or "assertive"
accessibilityRole="alert"
>
<Text>{feedbackMessage}</Text>
</View>
Use polite for exercise feedback (waits for current announcement to finish). Use assertive for error states only.
2. Accessible Component Library
2.1 Base Button
Every button in the app should extend this base:
// components/ui/AccessibleButton.tsx
import { Pressable, Text, StyleSheet, ViewStyle } from 'react-native';
import { useSensory } from '../../contexts/SensoryContext';
import * as Haptics from 'expo-haptics';
interface Props {
label: string; // ALWAYS required (visible text)
accessibilityHint?: string; // What happens on tap
onPress: () => void;
variant?: 'primary' | 'secondary' | 'ghost';
disabled?: boolean;
icon?: React.ReactNode; // Icon is ALWAYS alongside text
style?: ViewStyle;
}
export function AccessibleButton({
label, accessibilityHint, onPress, variant = 'primary',
disabled = false, icon, style
}: Props) {
const { preferences } = useSensory();
const handlePress = () => {
if (preferences.hapticsEnabled) {
Haptics.impactAsync(Haptics.ImpactFeedbackStyle.Light);
}
onPress();
};
return (
<Pressable
accessible={true}
accessibilityLabel={label}
accessibilityHint={accessibilityHint}
accessibilityRole="button"
accessibilityState={{ disabled }}
onPress={handlePress}
disabled={disabled}
style={({ pressed }) => [
styles.base,
styles[variant],
disabled && styles.disabled,
pressed && styles.pressed,
style,
]}
>
{icon && <>{icon}</>}
<Text style={[
styles.text,
styles[`${variant}Text`],
{ fontSize: getFontSize(preferences.fontSize) }
]}>
{label}
</Text>
</Pressable>
);
}
const styles = StyleSheet.create({
base: {
minHeight: 48,
minWidth: 48,
paddingHorizontal: 20,
paddingVertical: 12,
borderRadius: 12,
flexDirection: 'row',
alignItems: 'center',
justifyContent: 'center',
gap: 8,
},
// ... variant styles
});
Key rules:
minHeight: 48, minWidth: 48— WCAG 2.5.8 touch targetlabelis always required and always visible (no icon-only buttons)- Haptics respect
preferences.hapticsEnabled - Font size respects sensory preferences
accessibilityLabelmatches visible text
2.2 Exercise Option Card
// components/exercise/OptionCard.tsx
interface Props {
text: string;
index: number;
total: number;
selected: boolean;
correct?: boolean; // null until answered
incorrect?: boolean;
onSelect: () => void;
}
export function OptionCard({
text, index, total, selected, correct, incorrect, onSelect
}: Props) {
const { preferences } = useSensory();
const isAnswered = correct !== undefined || incorrect !== undefined;
return (
<Pressable
accessible={true}
accessibilityLabel={`Option ${index + 1} of ${total}: ${text}`}
accessibilityHint={isAnswered ? undefined : 'Double tap to select this answer'}
accessibilityRole="button"
accessibilityState={{
selected,
disabled: isAnswered,
}}
onPress={isAnswered ? undefined : onSelect}
style={[
styles.card,
selected && styles.selected,
correct && styles.correct,
incorrect && styles.incorrect,
]}
>
{/* Status indicator: icon + text + color (never color alone) */}
{correct && (
<View style={styles.statusRow}>
<CheckIcon />
<Text style={styles.statusText}>Correct</Text>
</View>
)}
{incorrect && (
<View style={styles.statusRow}>
<XIcon />
<Text style={styles.statusText}>Incorrect</Text>
</View>
)}
<Text style={[styles.optionText, {
fontSize: getFontSize(preferences.fontSize)
}]}>
{text}
</Text>
</Pressable>
);
}
Autism-specific:
- Status shown via icon + text + color (triple redundancy)
- No shake animation on incorrect answer
- No confetti/celebration on correct answer
- Clear “Option X of Y” for screen reader context
2.3 Progress Bar (No Streaks)
// components/ui/ProgressBar.tsx
interface Props {
current: number;
total: number;
label: string; // "Lesson progress" or "Vocabulary mastered"
}
export function ProgressBar({ current, total, label }: Props) {
const percentage = Math.round((current / total) * 100);
return (
<View
accessible={true}
accessibilityLabel={`${label}: ${current} of ${total} (${percentage}%)`}
accessibilityRole="progressbar"
accessibilityValue={{
min: 0,
max: total,
now: current,
text: `${percentage}%`,
}}
>
<Text style={styles.label}>{label}</Text>
<View style={styles.track}>
<View style={[styles.fill, { width: `${percentage}%` }]} />
</View>
<Text style={styles.count}>{current} / {total}</Text>
</View>
);
}
Key: Uses accessibilityValue with min/max/now for screen reader compatibility. Shows numeric count, not just visual bar.
2.4 Feedback Display
// components/feedback/FeedbackCard.tsx
interface FeedbackData {
feedback: string;
correction: { wrong: string; correct: string } | null;
explanation: string;
encouragement: string;
}
export function FeedbackCard({ data }: { data: FeedbackData }) {
return (
<View
accessibilityLiveRegion="polite"
accessibilityRole="alert"
style={styles.container}
>
{/* Main feedback */}
<Text
accessible={true}
accessibilityLabel={data.feedback}
style={styles.feedback}
>
{data.feedback}
</Text>
{/* Side-by-side correction */}
{data.correction && (
<View style={styles.correctionRow}>
<View style={styles.wrongBox}>
<XIcon />
<Text style={styles.wrongLabel}>You wrote</Text>
<Text style={styles.wrongText}>{data.correction.wrong}</Text>
</View>
<ArrowRightIcon />
<View style={styles.correctBox}>
<CheckIcon />
<Text style={styles.correctLabel}>Correct</Text>
<Text style={styles.correctText}>{data.correction.correct}</Text>
</View>
</View>
)}
{/* Explanation (Portuguese) */}
<Text style={styles.explanation}>{data.explanation}</Text>
{/* Encouragement (effort-based) */}
<Text style={styles.encouragement}>{data.encouragement}</Text>
</View>
);
}
3. Sensory Preference System
3.1 SensoryContext Implementation
// contexts/SensoryContext.tsx
import { createContext, useContext, useEffect, useState } from 'react';
import { useColorScheme, AccessibilityInfo } from 'react-native';
import { useReducedMotion } from 'react-native-reanimated';
import { MMKV } from 'react-native-mmkv';
const storage = new MMKV({ id: 'sensory-preferences' });
export interface SensoryPreferences {
theme: 'light' | 'dark' | 'high-contrast';
fontSize: 'small' | 'medium' | 'large' | 'extra-large';
reducedMotion: boolean;
dyslexiaFont: boolean;
soundEnabled: boolean;
soundVolume: number;
musicEnabled: boolean;
pronunciationAutoPlay: boolean;
hapticsEnabled: boolean;
defaultEnergyLevel: 'high' | 'medium' | 'low' | 'browse';
breakReminders: boolean;
breakIntervalMinutes: number;
}
const DEFAULTS: SensoryPreferences = {
theme: 'dark', // Dark mode default for autism
fontSize: 'medium',
reducedMotion: false, // Will be overridden by OS setting
dyslexiaFont: false,
soundEnabled: false, // Sound OFF by default
soundVolume: 50,
musicEnabled: false,
pronunciationAutoPlay: false,
hapticsEnabled: false, // Haptics OFF by default
defaultEnergyLevel: 'medium',
breakReminders: true,
breakIntervalMinutes: 15,
};
interface SensoryContextValue {
preferences: SensoryPreferences;
update: (partial: Partial<SensoryPreferences>) => void;
reset: () => void;
}
const SensoryContext = createContext<SensoryContextValue | null>(null);
export function SensoryProvider({ children }: { children: React.ReactNode }) {
const systemScheme = useColorScheme();
const osReducedMotion = useReducedMotion();
const [preferences, setPreferences] = useState<SensoryPreferences>(() => {
const saved = storage.getString('preferences');
const parsed = saved ? JSON.parse(saved) : DEFAULTS;
// Always respect OS reduced motion setting
return { ...parsed, reducedMotion: osReducedMotion || parsed.reducedMotion };
});
const update = (partial: Partial<SensoryPreferences>) => {
setPreferences(prev => {
const next = { ...prev, ...partial };
storage.set('preferences', JSON.stringify(next));
return next;
});
};
const reset = () => {
const defaults = { ...DEFAULTS, reducedMotion: osReducedMotion };
setPreferences(defaults);
storage.set('preferences', JSON.stringify(defaults));
};
// Sync OS reduced motion changes
useEffect(() => {
if (osReducedMotion && !preferences.reducedMotion) {
update({ reducedMotion: true });
}
}, [osReducedMotion]);
return (
<SensoryContext.Provider value={{ preferences, update, reset }}>
{children}
</SensoryContext.Provider>
);
}
export function useSensory() {
const ctx = useContext(SensoryContext);
if (!ctx) throw new Error('useSensory must be used within SensoryProvider');
return ctx;
}
3.2 Font Size Scale
// lib/typography.ts
const FONT_SCALE = {
small: { body: 14, label: 12, heading: 20, caption: 10 },
medium: { body: 16, label: 14, heading: 24, caption: 12 },
large: { body: 20, label: 16, heading: 28, caption: 14 },
'extra-large': { body: 24, label: 20, heading: 32, caption: 16 },
} as const;
export function getFontSize(
level: keyof typeof FONT_SCALE,
variant: 'body' | 'label' | 'heading' | 'caption' = 'body'
): number {
return FONT_SCALE[level][variant];
}
// Font family selection
export function getFontFamily(dyslexiaFont: boolean): string {
return dyslexiaFont ? 'AtkinsonHyperlegible' : 'Inter';
}
3.3 Dynamic Type Support
React Native supports system font scaling via allowFontScaling and maxFontSizeMultiplier. For Mellow, we allow full system scaling but cap at 2x to prevent layout breakage:
// In app _layout.tsx or root component
import { Text, TextInput } from 'react-native';
// Set global defaults for all Text and TextInput
Text.defaultProps = {
...Text.defaultProps,
allowFontScaling: true,
maxFontSizeMultiplier: 2.0, // Cap at 2x system scale
};
TextInput.defaultProps = {
...TextInput.defaultProps,
allowFontScaling: true,
maxFontSizeMultiplier: 2.0,
};
3.4 Theme System
// lib/themes.ts
export const themes = {
light: {
bg: '#F5F2EB', // Warm off-white (not pure #FFF)
surface: '#FFFFFF',
surfaceAlt: '#F0EDE6',
border: '#D4D0C8',
text: '#1A1A1A',
textMuted: '#6B6B6B',
accent: '#5B6ABF',
correct: '#2D8B4E',
incorrect: '#C44D4D',
},
dark: {
bg: '#0F0F14',
surface: '#1A1A22',
surfaceAlt: '#22222E',
border: '#2E2E3E',
text: '#E4E4E7',
textMuted: '#71717A',
accent: '#7C85F0',
correct: '#4ADE80',
incorrect: '#F87171',
},
'high-contrast': {
bg: '#000000',
surface: '#1A1A1A',
surfaceAlt: '#2A2A2A',
border: '#FFFFFF',
text: '#FFFFFF',
textMuted: '#CCCCCC',
accent: '#FFD700', // High-visibility gold
correct: '#00FF7F',
incorrect: '#FF4444',
},
} as const;
Autism-specific choices:
- Light theme uses warm off-white (#F5F2EB), never pure white
- Dark theme is default (light sensitivity is common in autism)
- High contrast option uses maximum contrast ratios (>10:1)
- Correct/incorrect colors have >4.5:1 contrast in all themes
4. Animation and Motion Controls
4.1 Reanimated Configuration
// In app _layout.tsx
import { ReducedMotionConfig, ReduceMotion } from 'react-native-reanimated';
import { useSensory } from '../contexts/SensoryContext';
export default function RootLayout() {
const { preferences } = useSensory();
return (
<ReducedMotionConfig
mode={preferences.reducedMotion
? ReduceMotion.Always
: ReduceMotion.System}
>
<SensoryProvider>
<Stack />
</SensoryProvider>
</ReducedMotionConfig>
);
}
4.2 Safe Animation Wrapper
// components/ui/SafeAnimated.tsx
import Animated, {
useAnimatedStyle,
withTiming,
useReducedMotion,
} from 'react-native-reanimated';
import { useSensory } from '../../contexts/SensoryContext';
interface Props {
children: React.ReactNode;
entering?: boolean;
style?: any;
}
// Wraps any animated component — disables animation when reduced motion is on
export function SafeFadeIn({ children, entering = true, style }: Props) {
const osReduced = useReducedMotion();
const { preferences } = useSensory();
const shouldAnimate = !osReduced && !preferences.reducedMotion;
const animatedStyle = useAnimatedStyle(() => ({
opacity: shouldAnimate
? withTiming(entering ? 1 : 0, { duration: 300 })
: entering ? 1 : 0,
}));
return (
<Animated.View style={[animatedStyle, style]}>
{children}
</Animated.View>
);
}
4.3 Animation Rules for Mellow
| Category | Allowed | Banned |
|---|---|---|
| Transitions | Fade (300ms ease), slide (200ms ease) | Bounce, spring, elastic |
| Feedback | Subtle scale (1.0 → 1.02), opacity change | Shake, confetti, explosion, fireworks |
| Loading | Simple spinner or skeleton | Pulsing, breathing, complex loaders |
| Navigation | iOS-default push/pop | Parallax, zoom, flip |
| Success | Checkmark appear (fade-in) | Star burst, coin shower, level-up animation |
| Error | Red border + icon appear | Shake effect, flash, vibration pattern |
All animations MUST:
- Respect
ReducedMotionConfig(instant transition when reduced motion is on) - Be between 200-500ms duration
- Use
easeorease-outtiming (neverease-inalone) - Be pausable (never auto-loop)
5. Testing Strategy
5.1 Automated Testing Stack
| Tool | Purpose | When |
|---|---|---|
react-native-accessibility-engine | Unit test assertions on component tree | Every PR (CI) |
axe DevTools Mobile Linter | Static analysis in VS Code | During development |
axe DevTools Mobile (Appium or XCUI) | Runtime automated scanning | Weekly + before release |
jest + @testing-library/react-native | Component behavior tests | Every PR (CI) |
5.2 react-native-accessibility-engine in Tests
// __tests__/components/AccessibleButton.test.tsx
import { render } from '@testing-library/react-native';
import { checkA11y } from 'react-native-accessibility-engine';
import { AccessibleButton } from '../components/ui/AccessibleButton';
describe('AccessibleButton', () => {
it('passes accessibility engine checks', () => {
const { toJSON } = render(
<AccessibleButton
label="Play audio"
onPress={() => {}}
/>
);
// Checks: labels, roles, touch target size, states
expect(() => checkA11y(toJSON())).not.toThrow();
});
it('announces disabled state', () => {
const { getByRole } = render(
<AccessibleButton
label="Submit"
onPress={() => {}}
disabled={true}
/>
);
const button = getByRole('button');
expect(button.props.accessibilityState.disabled).toBe(true);
});
});
5.3 Custom Accessibility Rules for Mellow
// test/a11y-rules.ts
// Rule: No icon-only buttons (autism-specific)
export const noIconOnlyButtons = {
id: 'no-icon-only-buttons',
matcher: (node: any) =>
node.type === 'Pressable' || node.type === 'TouchableOpacity',
assertion: (node: any) => {
// Must have visible text child, not just an icon
const hasTextChild = findTextChild(node);
return hasTextChild;
},
help: {
problem: 'Button has no visible text label',
solution: 'Add visible text alongside the icon. Icon-only buttons are inaccessible for many neurodivergent users.',
link: 'https://www.w3.org/WAI/WCAG22/Understanding/label-in-name.html',
},
};
// Rule: Minimum touch target 48px (stricter than WCAG 24px)
export const touchTarget48px = {
id: 'touch-target-48px',
matcher: (node: any) =>
node.props?.accessible && node.props?.accessibilityRole === 'button',
assertion: (node: any) => {
const style = StyleSheet.flatten(node.props?.style);
return (style?.minHeight || 0) >= 48 && (style?.minWidth || 0) >= 48;
},
help: {
problem: 'Touch target is smaller than 48px',
solution: 'Set minHeight: 48 and minWidth: 48 on interactive elements.',
link: 'https://developer.apple.com/design/human-interface-guidelines/accessibility',
},
};
5.4 Manual Testing Checklist
Run this checklist before every release:
VoiceOver (iOS)
- Every screen: swipe through all elements — each has meaningful label
- Tab bar: each tab announces name + selected state
- Exercise options: announce “Option X of Y: [text]”
- Feedback card: announced automatically when it appears (live region)
- Progress bar: announces “X of Y” value
- Settings: each toggle announces current state
- No unlabeled elements or “button” without context
- Focus order matches visual top-to-bottom, left-to-right
TalkBack (Android)
- Same checks as VoiceOver above
- Touch exploration: all elements reachable
- Explore by touch: no dead zones on screen
- Volume buttons work for adjustable elements (sliders)
- Back gesture works predictably on every screen
Sensory Controls
- Dark mode: all text readable, no pure white backgrounds
- High contrast: 7:1+ ratio on all text
- Large font: layout doesn’t break at extra-large
- Dyslexia font: all text uses Atkinson Hyperlegible
- Reduced motion: zero animation (instant transitions)
- Sound off: no unexpected audio at any point
- Haptics off: no vibration at any point
- Energy check-in: session adapts to selected level
Navigation
- Same layout on every screen (header, content, tab bar)
- No surprise modals or popovers
- Back button works everywhere
- Pause/resume: close app mid-exercise, reopen, state preserved
- No timers, countdowns, or urgency cues anywhere
6. Screen Reader Announcement Patterns
6.1 Exercise Flow Announcements
// When exercise loads
AccessibilityInfo.announceForAccessibility(
`Exercise ${current} of ${total}. ${exercisePrompt}`
);
// When user selects answer (before submitting)
AccessibilityInfo.announceForAccessibility(
`Selected: ${selectedOption}`
);
// When answer is submitted — correct
AccessibilityInfo.announceForAccessibility(
`Correct. ${feedbackMessage}`
);
// When answer is submitted — incorrect
AccessibilityInfo.announceForAccessibility(
`The correct answer is ${correctAnswer}. ${explanation}`
);
// When lesson completes
AccessibilityInfo.announceForAccessibility(
`Lesson complete. You completed ${correct} of ${total} exercises.`
);
6.2 Navigation Announcements
// Screen transitions (in Expo Router layout)
import { usePathname } from 'expo-router';
useEffect(() => {
const screenName = getScreenName(pathname);
AccessibilityInfo.announceForAccessibility(`${screenName} screen`);
}, [pathname]);
7. Expo-Specific Patterns
7.1 expo-haptics Integration
import * as Haptics from 'expo-haptics';
// Always check preference before triggering
function safeHaptic(
type: 'light' | 'medium' | 'success' | 'warning',
enabled: boolean
) {
if (!enabled) return;
switch (type) {
case 'light':
Haptics.impactAsync(Haptics.ImpactFeedbackStyle.Light);
break;
case 'medium':
Haptics.impactAsync(Haptics.ImpactFeedbackStyle.Medium);
break;
case 'success':
Haptics.notificationAsync(Haptics.NotificationFeedbackType.Success);
break;
case 'warning':
Haptics.notificationAsync(Haptics.NotificationFeedbackType.Warning);
break;
}
}
7.2 expo-av Audio Playback
import { Audio } from 'expo-av';
// Audio playback with preference checks
async function playPronunciation(
audioUrl: string,
preferences: SensoryPreferences
) {
if (!preferences.soundEnabled) return;
if (!preferences.pronunciationAutoPlay) return; // User must tap to play
const { sound } = await Audio.Sound.createAsync(
{ uri: audioUrl },
{ volume: preferences.soundVolume / 100 }
);
await sound.playAsync();
// Announce for screen reader
AccessibilityInfo.announceForAccessibility('Playing pronunciation audio');
}
7.3 Font Loading (Inter + Atkinson Hyperlegible)
// In app _layout.tsx
import { useFonts } from 'expo-font';
export default function RootLayout() {
const [fontsLoaded] = useFonts({
'Inter': require('../assets/fonts/Inter-Regular.ttf'),
'Inter-Medium': require('../assets/fonts/Inter-Medium.ttf'),
'Inter-SemiBold': require('../assets/fonts/Inter-SemiBold.ttf'),
'Inter-Bold': require('../assets/fonts/Inter-Bold.ttf'),
'AtkinsonHyperlegible': require('../assets/fonts/AtkinsonHyperlegible-Regular.ttf'),
'AtkinsonHyperlegible-Bold': require('../assets/fonts/AtkinsonHyperlegible-Bold.ttf'),
});
if (!fontsLoaded) return <SplashScreen />;
return (
<SensoryProvider>
<ReducedMotionConfig mode={ReduceMotion.System}>
<Stack />
</ReducedMotionConfig>
</SensoryProvider>
);
}
8. CI/CD Integration
8.1 Accessibility Checks in CI
# .github/workflows/a11y.yml
name: Accessibility Checks
on: [pull_request]
jobs:
a11y:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: 22
- run: npm ci
- run: npm run test:a11y # runs accessibility engine + custom rules
- run: npm run lint:a11y # runs axe linter rules
8.2 Pre-commit Hook
// package.json
{
"scripts": {
"test:a11y": "jest --testPathPattern='a11y|accessibility'",
"lint:a11y": "npx @axe-core/react-native-linter ."
}
}
9. Recommendations for Mellow Implementation
Must-Have (MVP)
SensoryContextprovider wrapping entire app with MMKV persistenceAccessibleButtonbase component used everywhere (48px targets, visible labels)ReducedMotionConfigwithReduceMotion.Systemin root layout- Dark mode as default theme
- Font size scaling (4 levels) with system Dynamic Type support
- Screen reader labels on all interactive elements
- Live region announcements on feedback cards
react-native-accessibility-enginein CI- Manual VoiceOver + TalkBack testing before each release
Should-Have (V1.1)
- Axe DevTools Mobile automated scanning in weekly CI
- Atkinson Hyperlegible font toggle
- High-contrast theme
- Custom accessibility rules (icon-only detection, 48px enforcement)
- Accessibility snapshot testing (Callstack method)
Nice-to-Have (V2)
- Accessibility API usage analytics (which settings users enable)
- Focus management optimization (custom focus order per screen)
- Switch control support (for users with motor impairments)
- Voice control navigation (iOS Voice Control support)
Sources
- React Native Accessibility Documentation
- How to Support Screen Readers in React Native (2026)
- How to Implement Accessible Components in React Native
- React Native Reanimated Accessibility — ReducedMotionConfig
- Reanimated useReducedMotion Hook
- Reanimated ReducedMotionConfig Component
- Deque axe DevTools Mobile for React Native
- react-native-accessibility-engine (GitHub)
- React Native Dynamic Font Scaling (2026)
- Callstack — React Native Accessibility Best Practices
- Accessibility Snapshot Testing (Callstack)
- Expo SDK 55 New Features
- Expo Animation Guide
- BrowserStack — React Native Accessibility Guide